Showing posts with label Rules_Light. Show all posts
Showing posts with label Rules_Light. Show all posts

Monday, April 1, 2013

Triple I - Iron Person - Megapalooza 2013

RETURNING EVENT!!!  

Can't get enough game?  Can't play enough different Characters?  Can't get into the game of the GM you wanted?  We have the complete package for you now. Infinite Imaginations Inc will be running all weekend, every slot, right through the dinner breaks.  Sign up for as many 1 hour slots as you think you can handle. Once you sit down you will be supplied with a core character sheet for one of the 8 archetypical characters, and each GM will pass out game specific Mod's for each one hour game. 

A partial list of games include: Return of the Hexagon, Cleveland's Worst, Heinlein's Heroes, A Game of Thrones Comedy Roast, and a special Horror Hero using Dice.

Role-Playing not necessary, Rules will be strictly enforced. And there will be cake at the end, if you survive.  BYOM :-)

GM: Brian Gray and Friends

III GM's, remember you are responsible for 8 slots each, plus bring your own cake..   

 Times TBD. 

Saturday, April 28, 2012

Horror Hero

Horror is not chasing a grey crawly. Horror is when the crawly is inside your best friend. True horror with emphasis on LARP style roleplayin. Rules? What rules? This is a diceless game where the system is used only as a guideline for outlining characters.

GM: Brian Grau

RPG1230628 Thursday at 9:00 PM
RPG1230629 Friday at 9:00 PM
RPG1230630 Saturday at 12:00 PM
RPG1230631 Saturday at 9:00 PM
RPG - Hero System - Mature (18+)

Wednesday, April 18, 2012

Kung Fu Justice: Myrmidons

The latest tale from the Post-Apocalyptic Future where the 70s were the peak of human culture and everyone knows kung fu. One man seeks to unify free New York into one big army working for the good of all. It would be sweet, but the cat is marked for death and the Myrmidons always catch the blame. Action RPG with high melodrama, light rules, and lots of character.

GM: David Simkins

RPG1230596 Thursday at 10:00 AM (6 hour game)
RPG1230597 Friday at 10:00 AM (6 hour game)
RPG - Mutants & Masterminds - Mature (18+)

Wednesday, April 11, 2012

Immortal Himsati – Urban Legends

Come join the Cadre as they protect the city from the dark mysterious forces of the Droves. Street-level vigilante super heroics combine with the supernatural and a dash of mythology thrown in for spice. Characters provided, rules light, role playing stressed.
 
GM: Richard Don
 

RPG1230545 Friday at 8:00 AM
RPG1230546 Saturday at 12:00 PM
RPG - Immortal - Teen (13+)


Immortal Invisible War

Tuesday, April 10, 2012

Dresden's Irregulars

Set in the world of Jim Butcher’s Dresden Files, a miscellaneous group of adventurers has been working together for the last few years. When danger rises, they put it in its place. Rules light, emphasis on role playing.
 
GM: Richard Bowers
 

RPG1230549 Friday at 8:00 AM
RPG1230550 Sunday at 12:00 PM
RPG - Hero System - Teen(13+)

Saturday, April 7, 2012

Cleveland's Best!

Mae the Slayer and friends defending the hellmouth in Cleveland. Saving the world from certain destruction. And time for a date. All in a night's work for a 14 year old. Game uses the BtVS Season 1-5. This is a mechanics light game. Characters provided; no rules system knowledge needed.

GM: Wendy Weaver
RPG1230519 Thursday at 5:00 PM
RPG1230520 Friday at 12:00 PM
RPG1230521 Friday at 9:00 PM
RPG - Buffy the Vampire Slayer - Teen(13+)

Kaiju Hero – War of the Monsters

When a group of teenagers find a set of artifacts letting them transform into gargantuan creatures, bio-robots and more, can they save the world from a war of the monsters? B-Movie Monster Flicks spliced with some modern cartoon-style heroics. Characters provided, rules light, role playing stressed.


GM: Richard Don
RPG1230543 Thursday at 12:00 PM
RPG1230544 Thursday at 9:00 PM
RPG - Hero System 5th ed - Teen(13+)

Friday, April 6, 2012

Ravens 2012

In 9 years at GenCon, the Ravens have faced foes from this world and worlds beyond. Why should this year be any different? Ongoing adventure of The Ravens - investigators of the mysterious in the spirit of the X-Files with a touch of horror and a dash of humor. Rules light, emphasis on role playing.


GM: Richard Bowers
RPG1230547 Thursday at 12:00 PM
RPG1230548 Saturday at 9:00 PM
RPG - Hero System - 4th Ed - Teen (13+)

Wednesday, April 4, 2012

The League of UnExtraordinary Gentlemen

When the World is Annoyed, Inconvenienced, and all the cool heroes are too busy, it calls upon these guys. Oh boy, are we in trouble now! Characters provided. Very Rules Light, Comedy stressed.


GM: Robert Wiener
RPG1230535 Thursday at 8:00 AM
RPG - Hero System Variant 4th ed - Teen (13+)

Sunday, April 1, 2012

Triple I - Iron Person - Megapalooza!

Can't get enough game?  Can't play enough different Characters?  Can't get into the game of the GM you wanted?  We have the complete package for you now. Infinite Imaginations Inc will be running all weekend, every slot, right through the dinner breaks.  Sign up for as many 1 hour slots as you think you can handle. Once you sit down you will be supplied with a core character sheet for one of the 8 archetypical characters, and each GM will pass out game specific Mod's for each one hour game. A partial list of games include: Texas Rangers Babies, Great Lakes Avengers Angst Fest, a special Horror Hero where someone dies, and the return of the famous Fantasy Hero Comedy Game! More games added soon in the comments below.  Fantasy, Adventure, Pulp Heroes, Space excitement! Gritty Horror! Realistic Fantasy! Heart wrenching Dilemmas! Slapstick Pratfalls! Role-Playing Emphasized, Rules Light (or hard core), Experience required but not expected, and there WILL BE CAKE at the end and cookies BYOM :-)

GM: Susan Gray and Friends
  III GM's, remember that you are responsible for 2 slots of 1 hour each.  Signup sheets on the board.
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Monday, July 4, 2011

Rules Light, Roleplaying Stressed and Variant Systems

You may have noticed that a number of games from Infinite Imaginations, Inc. are listed as either 'Variant' systems or include the terms 'Rules Light' or 'Roleplaying Stressed' in their descriptions. So what exactly does that mean?

It's simple. To many of the game masters in III, rules aren't important and take a back seat (or sometimes even go in the trunk) to characterization and stories. This isn't to say that a game that doesn't have these descriptors is a dice rolling festival for rules lawyers, but when those phrases appear, it means that the numbers and dice don't have as much of an impact as you may be accustomed to.

Every role-playing game we run is about just that - role-playing. In general, we believe that if you want to move figures around a table, calculate every combat move with intense precision, and look through the character options seeking the best min/maxed version of your favorite combat style, you should probably look elsewhere for a game. There's nothing wrong with that style of play, it's just not the type of game we usually run. If you want characters with depth, storylines that draw you in and hold your attention and enjoy spending a few hours pretending to be someone else, then III games are probably right up your alley.

In some cases, 'rules light' may mean character sheets don't even have numbers, and dice, if they're rolled at all, might only be used for deciding the outcome of a key event with some random chance.

Of course all of our events put fun above all else, but these phrases help you answer the question, 'fun doing what?'

So in essence:

Role-playing Stressed - This game is looking for players who like to get into character and stay there for a few hours. You're supplied with a character sheet that provides you with a background and personality that we want you to try and play. Even if it's not mentioned specifically, just about every RPG and LARP run by III focuses on roleplaying.

Variant System - GM takes liberties with the system mentioned. Sometimes the system is streamlined, others include key rule changes that may impact the game. Any important rules changes will be explained to the players at the start of the game.

Rules Light - The game system is used more as a guideline for characters than hard and fast rules. There may not be a battle map or figures used, and things like skill levels on a character sheet may be used more as a rough gauge of ability rather than a finite number backed up by die rolls. The game system in these cases is often used to give the player a better feel for what their character can do rather than to give the player more dice to roll.