Monday, July 4, 2011

Rules Light, Roleplaying Stressed and Variant Systems

You may have noticed that a number of games from Infinite Imaginations, Inc. are listed as either 'Variant' systems or include the terms 'Rules Light' or 'Roleplaying Stressed' in their descriptions. So what exactly does that mean?

It's simple. To many of the game masters in III, rules aren't important and take a back seat (or sometimes even go in the trunk) to characterization and stories. This isn't to say that a game that doesn't have these descriptors is a dice rolling festival for rules lawyers, but when those phrases appear, it means that the numbers and dice don't have as much of an impact as you may be accustomed to.

Every role-playing game we run is about just that - role-playing. In general, we believe that if you want to move figures around a table, calculate every combat move with intense precision, and look through the character options seeking the best min/maxed version of your favorite combat style, you should probably look elsewhere for a game. There's nothing wrong with that style of play, it's just not the type of game we usually run. If you want characters with depth, storylines that draw you in and hold your attention and enjoy spending a few hours pretending to be someone else, then III games are probably right up your alley.

In some cases, 'rules light' may mean character sheets don't even have numbers, and dice, if they're rolled at all, might only be used for deciding the outcome of a key event with some random chance.

Of course all of our events put fun above all else, but these phrases help you answer the question, 'fun doing what?'

So in essence:

Role-playing Stressed - This game is looking for players who like to get into character and stay there for a few hours. You're supplied with a character sheet that provides you with a background and personality that we want you to try and play. Even if it's not mentioned specifically, just about every RPG and LARP run by III focuses on roleplaying.

Variant System - GM takes liberties with the system mentioned. Sometimes the system is streamlined, others include key rule changes that may impact the game. Any important rules changes will be explained to the players at the start of the game.

Rules Light - The game system is used more as a guideline for characters than hard and fast rules. There may not be a battle map or figures used, and things like skill levels on a character sheet may be used more as a rough gauge of ability rather than a finite number backed up by die rolls. The game system in these cases is often used to give the player a better feel for what their character can do rather than to give the player more dice to roll.

Friday, July 1, 2011

One Camera Style

Intro:

The One Camera Style is something fairly unique to Infinite
Imagination Inc games. It isn't a tabletop RPG, and it isn't really
a LARP. It lies somewhere between. Rather than sitting at a table,
telling the Game Master what your character is going to do, in a One
Camera Style game you get off your seat, onto your feet, and do it!


What it is:

A good way to think about it is to pretend that the game is being
recorded to make a movie. Unfortunately, producer of this movie could

Welcome

Here are the inner workings from the minds of a crazy bunch of friends who enjoy role playing in its many forms.  Each year we gather from all over the United States and Canada in Indianapolis for a little event the world knows as Gen Con.  We run a variety of games for those who attend because well, that's how we have fun and it is the point of all our events -- for you to join in on the fun with us.  We want you to get into character and jump in feet first!  So get involved and enjoy yourself, whether you enjoy a dark and angst-ridden role playing scene, flashy super-heroics, the laughter of trying on a few funny hats while improvising your best one-liners, or attending a seminar and sharing your gaming experiences. 

From drama to comedy and all the shades in between, we give you a wide variety of events to get the most out of your Gen Con experience.

So you've come to the right place if you're looking for information on "Triple-I's" various RPG's, LARP's, Board/Card Games, Miniature Events and Seminars.  Here you can find out who we are, what events we are running, what each event is about, and when we are running them.  In addition we also provide some handy articles that help you to understand some of our more adventurous play styles that help you get in the game and have fun right from the start!

Sue Grau - Grand Poobah/Tournament Director